Bethesda started Fallout 76 by making the map
  • Bethesda started Fallout 76 by making the map. The development studio decided that it would have to be way bigger than anything in the mainline games to support multiple players, and it eventually settled on West Virginia for the setting. This locale was picked because it was a more rural area unlikely to get nuked in a war, giving Bethesda room to create a natural landscape that was less barren and flat than players are used to seeing in Fallout games. Bethesda did warn players not to expect a 1:1 re-creation of the state, however, as it has taken some creative liberties to make for a better map.

    An immediate thought that came to fans' minds upon this game's reveal was how this much-beloved feature could possibly make it into combat. Game director Todd Howard detailed the "real-time" nature of 76's version of V.A.T.S. Instead of slowing-down time, the system will serve more as an aim-assist. Players will still be able to target specific body parts, but it won't be the slow-mo version players remember.

    Bethesda has never done an online multiplayer game before (there is an online version of The Elder Scrolls, its beloved fantasy role-playing series, but it’s made by a different developer). A survival-style game where other players are a threat fits well with the post-apocalyptic setting, but it is new territory for the developer and, with plenty of other very successful online survival games out there, why isn’t Fallout sticking to what it knows? Buy FO76 Caps from with the cheapest price and fast delivery.

    More PC-gaming publishers have established their own dedicated digital-download storefronts in recent years, complete with payment systems, download management, and isolated friends lists. Notably, Ubisoft has continued listing all of its major PC games on Steam, though those purchases still require tie-ins to the company's Uplay launcher, while EA and Activision have begun decoupling their PC launches from Steam thanks to their Origin and launchers, respectively.

    Fallout fans are familiar with a combat system called V.A.T.S., which slows down time and allows the user to pick their targets with precision. In a single-player only game, this is easy enough to design for. In multiplayer Fallout 76, time will not be slowed but players will be able to target body parts using a real-time V.A.T.S. system.

    Fallout 76 is the latest Fallout adventure, and it's the earliest game in the Fallout timeline. Previous games in the series mention Vault 76 as one of the earliest bunkers to be opened -- a little more than 20 years after the bombs dropped, and Bethesda confirmed that on the stage at E3 2018.

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